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By the end you can build a tree diagram for a two-stage experiment, use the rule multiply along, add across to get probabilities, and deal correctly with sampling without replacement.
A tree diagram organises a multi-stage experiment into stages. Each stage branches into its possible results, and each branch is labelled with its probability.
Two rules do all the work:
Once the tree is drawn, most of the thinking is already finished.
Worked example: Example 1: both red, and both blue
A bag holds red and blue counters. Two counters are taken at random without replacement. Find the probability that both are red.