Fill in the blanksQuestion 1 · Recall
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By the end you can solve glancing (two-dimensional) collisions by resolving momenta into perpendicular components and conserving momentum separately in each direction.
The main symbols used in this lesson:
| Symbol | Meaning |
|---|---|
| the x-component of momentum | |
| the y-component of momentum |
In snooker you rarely hit a ball dead centre. The cue ball strikes the object ball off-centre, and the two shoot off at angles, like a pair of scissors opening.
Vector triangles get awkward when nothing is at right angles. The cleaner method: resolve everything into two perpendicular directions, and .
Momentum is conserved in each direction separately, so one 2D problem becomes two 1D problems.
Bonus: if everything moved along before, the total -momentum before is zero, so the -momenta after must be equal and opposite. One ball heads off on each side of the -axis.
Worked example: Finding the object ball's velocity
A cue ball moving at hits a stationary object ball of the same mass . Afterwards the cue ball moves at at to its original direction. Find the speed and direction of the object ball.